Batch.Works logo over a photo of a box of 3D printed objects

TCL

Client:

agentura Aetna

Sound Design

Sound Mix

Batch.Works logo over a photo of a box of 3D printed objects

TCL

Client:

agentura Aetna

Sound Design

Sound Mix

About the project

For the TCL “Stay in the Game” video, I created a sound design that reinforces the immersive experience of watching live sports and gaming content on high‑quality TCL televisions. The audio builds a sense of excitement right from the beginning with subtle ambient pads that reflect the wide‑screen, high‑clarity visuals and draw the viewer into an atmosphere of anticipation before the action begins.

For the TCL “Stay in the Game” video, I created a sound design that reinforces the immersive experience of watching live sports and gaming content on high‑quality TCL televisions. The audio builds a sense of excitement right from the beginning with subtle ambient pads that reflect the wide‑screen, high‑clarity visuals and draw the viewer into an atmosphere of anticipation before the action begins.

Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front

As the campaign highlights key moments of the match and the “Stay in the Game” message, I introduced rhythmic electronic elements and dynamic motion sound effects that match the pacing of the visuals, enhancing the intensity of every cut and transition. These elements support the idea of being fully engaged with the game - as if you were right in the stadium yourself.

As the campaign highlights key moments of the match and the “Stay in the Game” message, I introduced rhythmic electronic elements and dynamic motion sound effects that match the pacing of the visuals, enhancing the intensity of every cut and transition. These elements support the idea of being fully engaged with the game - as if you were right in the stadium yourself.

Final project

agency

prod

DoP

ac

gaffer

gaffer

edit

edit

vfx

vfx

sound design

sound design

hmu

hmu

Aetna

Patrick Neumann

Adam Faltus

MEITES VU

Luboš Mořický

Luboš Mořický

Michal Staněk

Michal Staněk

David Mendl

David Mendl

Jaroslav Nečas

Jaroslav Nečas

Nina Beran

Nina Beran