
REUS

REUS
About the project
Jay, a self-centered cop, accepts a bribe from a dangerous cyborg, unknowingly unleashing a deadly chain of events. As the story unfolds, the tension is not built only through visuals but strongly through sound design, which shapes the atmosphere of the film. Mechanical pulses, distorted electronic tones, and metallic echoes emphasize the presence of the cyborg and create a constant sense of unease.
Jay, a self-centered cop, accepts a bribe from a dangerous cyborg, unknowingly unleashing a deadly chain of events. As the story unfolds, the tension is not built only through visuals but strongly through sound design, which shapes the atmosphere of the film. Mechanical pulses, distorted electronic tones, and metallic echoes emphasize the presence of the cyborg and create a constant sense of unease.




Urban ambience - distant sirens, humming infrastructure, and reverberating footsteps—builds a dark, futuristic environment that surrounds Jay’s decisions. As the consequences of his corruption escalate, the soundscape becomes increasingly fragmented and intense, mirroring the chaos he has triggered. Glitches, abrupt sonic cuts, and low-frequency drones heighten the feeling of danger and moral collapse.
Urban ambience - distant sirens, humming infrastructure, and reverberating footsteps—builds a dark, futuristic environment that surrounds Jay’s decisions. As the consequences of his corruption escalate, the soundscape becomes increasingly fragmented and intense, mirroring the chaos he has triggered. Glitches, abrupt sonic cuts, and low-frequency drones heighten the feeling of danger and moral collapse.

Final project
director
animation
sound design
Ondřej Tešnar
Pirogy studios
Jaroslav Nečas